Balor

Balor Steel-eyes - Explorator

Description:

Balor Steel-eyes

29 Weapon : 9 + 25 = 34 (-5 forge world) : 29
40 Ballistic Skill : 15 + 25 = 40
41 Strength : 16 + 25 = 41
35 Agility : 10 + 25 = 35
33 Toughness : 11 + 25 = 36 (-3 savant) : 33
37 Perception : 12 + 25 = 37
53 Intelligence : 17 + 25 = 42 (5 forge world) (3 forge world) (+3 savant) : 53
32 Fellowship : 7 + 25 = 32
36 Willpower : 11 + 25 = 36

Wounds: 12
Fate Points: 2
Corruption : 3
XP : 4500 + 1000
Mechadendrite-Use (-500)

Skills –
(forge world) : Common Lore (tech) (basic) Common Lore (machine cult) (basic)
(savant) : Logic (trained basic)
(renegade) : Forbidden Lore (Daemonology) (trained basic)
(press-ganged) : Extra Skill(Medicae Trained), Extra Lore Skill (Common Lore :Coronus Expanse Basic)
(explorator) : Common Lore (Machine Cult, Tech), Forbidden Lore (Archeotech, Adeptus Mechanicus), Literacy, Logic, Speak Language (Explorator Binary, Low Gothic, Techna-Lingua), Tech-Use, Trade (Technomat), Mechadenrite Use (Utility)

Traits and Talents –
(forge world) : Technical Knock, (-10 on knowledge Imperial Creed – forge world), (-5 Fellowship rolls vs Ecclesiarchy)
(renegade) : Dark Soul
(reknown) : Air Of Authority
(explorator) : Basic Weapon Training (Universal), Melee Weapon Training (Universal), Logis Implant

Special Abilities – (press-ganged Will or react violently to captivity)
(explorator) : Mechanicus Implants p 366

Home Forge World, Birthright Savant, Lure Renegade, Trials Press-ganged, Motivation Reknown (Turn the World of Tech on its ear)

Gear –
(explorator) : good-craft Hellgun, best-craft shock staff, Enforcer Light Carapace, multikey, void suit, injector, sacred unguents, micro-bead, combi-tool, dataslate, 1 servo-skull (p. 375),
Optical Mechadendrite (good, shoulder-mounted, 10 Perc, microscopic, telescopic, infrared torch and sensors, no darkness penalties, +20 perc at night, multi-colored lights)
Utility Mechadendrite (good, combi-tool (
10 Tech Use), six injector pistons (sacred unguent), electric-powered censer (blast incense, distract and choke -5 WS), cutting blade (knife))
Medicae Mechadendrite (good, shoulder-mounted, +10 Medicae tests, 6 injector pistons (fill with drugs), Flesh Stapler (stanch Blood Loss), chain-scalpel, +10 Interrogation, )

Servo-Skull
WS 15, BS 15, S 10, T 20, Ag 30, Int 15, Per 35, WP 20, Fel —
Skills: Awareness +10, Concealment +10, Dodge, Silent Move +10, (Skill???) +20
Talents: Fearless
Traits: Dark Sight, Flier 6, Machine(2), Size (Puny)
Armor (Machine): All 2
Gear: Inbuilt vox and cogitator. lumen globe, auspex, combi-tool, or laspistol inbuilt red-dot laser

Mechanicus Implants
Electro-graft: data jack
Electoo Inductors: emit or syphon power
Respirator Unit: air-purification (+20 vs airborn toxins & gas weapons), voxsynthisizer,
Cyber-Mantle: Implant Anchors
Potentia Coil: Store energy, produce fields
Cranial Circuitry:

Bio:

Balor was a bright, rising star of Forge-world Goleniki III, when during a travel with his master to the Koronus Expanse, his master died and Balor found himself captive of the unscrupulous Rogue Trader Fona Meridiees. After years of slaving for the RT, Balor managed to implement a years-long sabotage of such depth, that Fona was made to agree to the release of the tech-priest, just to get his ship back in enough order to make the nearest station. Balor fled from the ship and hid for months in the tech-priest enclave at Woorteln Majoris, until he believed that Fona had forgotten him and discovered the unprofitability of vengeance.

Balor has been recognized as a very intelligent and talented member of the Tech-Preisthood and during his exile, cause a fervor in the conversations of his elders. This has made Balor believe that he is special enough to truly gain fame if he applies himself to his greatest potential.

Balor

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